March 31, 2026

MBS: March 2026

 What I read, played, and bought over the course of March!!

Wow, who would’ve thought that doing a monthly series would show how fast a month goes by? Surely, not I, the person who has to draft these posts half a month in advance.

And you’re probably wondering, how do you draft a post about what you played and read in a month when you haven’t experienced the full month yet? And to that I say, very carefully. A lot of it is guesswork, and I clean up what actually ended up happening a few days before the end of the months.

March, though, was an incredibly refreshing month in terms of gaming and reading, by all accounts. I feel like I really got to play what I wanted to play and read what I wanted to read, without feeling pressured to finish something just because the month’s end was coming up. Which is…very important in backlog completing. Let’s get into it!

Books I’ve Read

Alright, I’ll be up front: I read one (1) book in March. But, to be fair, it was 800 pages. Essentially, my goal for March and on is to not stress about my Libby holds, because it felt like I was sprinting to finish a book just because my next hold was coming up. Not ideal, when you want to really enjoy a book. If a hold came in and I wanted to read it, I suspended the hold. I mean, Libby gives you a full 365 days to unsuspend it, so it’s not like I had to panic and drop all other book plans. I still don’t, I have until February of next year to unsuspend my holds.

I did intend to read two books, but the further I got into the 800-page book, the more unlikely it was for me to read both books at the same time. The Priory of the Orange Tree by Samantha Shannon became my priority read for the month. No other books to focus on, just this 800-page behemoth of a book.

And man, what a book it was. I’m so glad I read it, because it really proves my point in my Iron Gold review where I mentioned that the POVs felt incredibly disjointed and borderline unnecessary, because POTOT has four POVs as well, and yet every single one was incredibly crucial to the world-building and overarching narrative that not a single one could be removed without the entire story collapsing. Iron Gold is the coughing baby to POTOT’s hydrogen bomb, it seems.

Upcoming Reading Plans

So, because I spent the month focused on The Priory of the Orange Tree, my book-of-choice to be focused on for April is going to be Dark Age by Pierce Brown. Since finishing POTOT, I’ve kind of taken a bit of a break from reading, mostly because going from an 800-page book to a 700-page book might put me in a reading slump, but my brother insists that Dark Age will be a quick read, so I guess I’m reading it next.

This choice is also slightly being affected by the fact that my friends are starting a book club, so since I’m going to be busy with that, I should probably just get Dark Age and eventually Light Bringer over with.

And speaking of the book club, that does mean I’m going to be reading This is How You Lose the Time War by Amal El-Mohtar and Max Gladstone as well. This is technically a re-read for me, and it’s only 200 pages, so I’m not like super pressed to finish it as quick as I can.

As for my plans to finish as many books on my physical TBR as I can this year, it’s also going to have to be put on hiatus for a little bit. Unless my TBR plans overlap with my book club, it’s likely not going to happen. If I can barely focus on two books at a time, I don’t think reading three is going to be a good idea. So, likely, once I finish Dark Age and Light Bringer, I’m gonna hope that Red God isn’t out by then and I can start something smaller from my physical TBR around then. Which will be like June, at this rate.

Games I’ve Played

Guys, I’ve figured it out: gaming doesn’t have to suck! Who would’ve thought! After a month of feel incredibly jaded and tired of the games I was playing, I was hesitant to go into March with a completely new lineup of games. Generally, this never goes well, and I end up prioritizing one format of gaming over another.

But, shockingly, this wasn’t the case this time! I managed to start a lot of games this month, and keep up with them relatively consistently, and it frankly all starts with a new addition to my backlog list: I added a “Last Played” date on my Backlog Docket spreadsheet for my “Currently Playing” games. The background turns red if it’s been over a week since I’ve last played it, and green if it’s within the week. Which like, frankly? A simple addition that completely changes the game.

It’s not a date saying that I have to finish this game by this date. It’s telling me “hey, you haven’t played this game in a week, are you sure you want to play it right now?” If my answer to that is “yes,” then I can prioritize the game and figure out when would be the best time to play it. If it’s “no,” then it goes back onto my “Up Next Games” category, and the date gets removed. If it’s been on my “Up Next Games” list for a while and I just can’t get around to it yet, then it gets removed from the Docket entirely. No harm, no foul. It is shocking how well this works for my brain. Because of it, March ended up being a huge month for gaming.

Console Gaming

More or less, I’m still not really playing too many console games. My priority game for the month was Metroid Prime 4, which I will have a review on in due time once I finish it. But like, holy shit. I can’t express to you in a way that matters how much of a fresh breath of air this is compared to Prime 3. Prime 3 was a prison to me; it was my personal nightmare, my personal hell, built solely to piss me the fuck off forever and always. But Prime 4? Holy shit, a good game! A game doesn’t suck! It has it’s flaws, it has so many flaws, but I’m having a good time? It feels like Prime? Wild!

I’ve been having this issue since Prime 2, where the games don’t feel right to me. Like there’s something missing that I can’t put my finger on regarding it. And like, I played Prime 1 in early 2024; I don’t really remember how it played. But I remember the feeling of playing Prime 1. I remember the vibes, if you will. And those vibes just weren’t present in Prime 2, and absolutely completely gone in Prime 3. But, booting up Prime 4 and seeing Viewros for the first time…chills, actual chills. It feels like Metroid Prime 1 in a way that Prime 2 and 3 just couldn’t emulate well at all, to me.

And then they put a bunch of weird shit in it. We’ll get to this in the review, but Prime 4 hasn’t disappointed me (yet).

Ideally, I’d like to play something on my PS3 more consistently going into April, something like Borderlands or God of War, but my PS3 is hooked up to a TV in my basement, and like, I’m not really down there that much. We will change this!! Maybe!!

Handheld Gaming

First up, I finished Kirby Planet Robobot pretty early into the month. I still feel like I haven’t played enough Kirby games to be able to properly rate them, but I liked what Planet Robobot had to offer.

And don’t worry! My modded 3DS hasn’t collected dust yet! I finally picked up Animal Crossing: New Leaf again after like a month off, and the grind began yet again! A close friend of mine modded their 3DS, so like I would be lying if I said that didn’t influence my own 3DS gaming, but like, I’m also not consistently playing this.

Outside of that, I haven’t really figured out what I want to play next in the handheld gaming department. I’d like to play more Castlevania: Aria of Sorrow, but I’ve been having a hell of a time getting into it. It’s kinda slow compared to Harmony of Dissonance because you have a lot less movement, and I’m a little lost, but I’ll probably figure it out.

And in all honesty, I really want to get Fire Emblem: Sacred Stones done sometime soon. I have my save file in mGBA so I can savescum my way through Chapter 15, and hopefully Chapter 16 isn’t just as ass, or else I’ll likely drop FE8 for FE7 for April.

Laptop Gaming

This category is going to extend to mean all gaming done on my laptop, because I have a lot of other gaming that’s been doing a lot more gaming on my laptop. If it’s Archipelago, or emulated, or itch.io, or a Steam game, those games will go here.

Anyway, this month, my friends ran another Archipelago session. Being Spring Break and all meant having the time to game again, and thus I pulled up with Metroid Fusion once more, and we were off to the races. I also played FE8 to Chapter 8 randomized just to feel something, and finished it within the first five hours; man, that game continues to elude me. It’s fun to randomize FE8, but holy shit, the run I did for this Archipelago was incredibly ass. It wasn’t as bad as like Eirika, Seth, and/or Franz being a healer levels of ass, but I had a lot of axe-wielders with shit hit percentages, and every chapter felt increasingly stupid. Fusion, on the other hand, went as solid as Fusion ever goes. Waiting for days on end for your friend to grab the upgrade you’ve been waiting on, only for another friend to give you the ability to end the game in the meantime. Incredible.

Other friend-based gaming this month actually includes a game on my backlog! Holy shit, the backlog is backlogging! My friends started up a randomized Nuzlocke of Pokemon Black/White, and have been experiencing the Horrors all month. Though, I haven’t ever played Pokemon White, despite it being on my backlog. So, this is my first playthrough of it. And every Pokemon is randomized. And if a Pokemon dies in the game, they die in real life. I’m gonna be honest, I think if I get close to the end of this game and I wipe, I might just turn it into a normal randomized Pokemon run. I might restart the Nuzlocke with a different seed, but like, I want to actually beat Pokemon White. Even though I don’t have a way to transport it to my actual cartridge, and I don’t know if that’d work logistically because it’s randomized, I still want to beat the game, y’know?

Outside of that, I also did get some Steam gaming done. I ended up spending a lot of time focusing on Z.A.T.O. // I Love the World and Everything In It, which is a free murder mystery visual novel. Well, frankly, I don’t think “murder mystery” is a good description of it, but it’s about as good as you can get without spoiling. Go play it, it’s free and incredibly captivating.

And since it was Spring Steam Fest this past week or so, I finally picked up Hollow Knight! Which has been a humbling experience, frankly. I thought I was getting better at Metroidvanias to handle it, but man, when they say “difficult,” they weren’t kidding. Nothing is more frustrating than finally beating a boss, getting a lot of money for it, then dying to the worst combo of basic enemies imaginable and losing the money instantly. I’m going to have to take my time with this or else I’m gonna get so pissed so quick, I can feel it in my bones.

Any Pick Ups This Month?

I almost made it through a third month without any physical pick-ups, but I did purchase something this month! I am now the proud owner of The God of War Collection for PS3! Yipppeee!!

This is mostly because I had a feeling that the God of War Trilogy probably should be played in order, since it’s, y’know…a trilogy. Those things tend to relate to one another (generally, she says, grimacing at the Apollo Justice trilogy). So, starting with God of War 3 didn’t feel right to me. I actually got it for free because I forgot I had in-store credit at my Local Game Store, which also led to me buying MTG cards.

Book-wise, I had a lot more pick-ups. I picked up Volume 14 of Witch Hat Atelier, as expected, but I also grabbed the first three volumes of One Piece because I’m insane and I want to get into the manga. They’re cooking something with that live action show, and I refuse to watch the anime, so manga it is! I also picked up a physical copy of The Seven Husbands of Evelyn Hugo finally! Frankly, that was inevitable; I’m shocked it took me so long.

But yeah! That’s about all for pick-ups this month! Pretty solid all around; much more than expected, but always welcome. Even though getting into MTG has taken a lot of my focus, I’m still getting somewhere with my book and game collections. We’ll see where it takes me in April, especially with Tomodachi Life 2 releasing.


And that’s about it! What did you read in March? What games did you play? What was your favorite? Least favorite? Anything you picked up that you’re super excited about? Lemme know in the comments below!

March was a pretty long ass month, I’ll be so honest. Never-ending, who thought it was a good idea to give March five weeks? Rude as hell…

Man, what a strange final week to March. Suddenly bombarding you with posts because I guess that’s how my schedule played out. Tomorrow (yes, you heard me right, tomorrow, as in 4/1), I will have a post going up on the main Substack about the Weird DS Games of the generation! Which, I guess is pretty on par for April Fools. That post will be my last one of this like sudden uptick in uploads, so stay tuned for that!

And as always, see you next time!

 

March 29, 2026

Sunday Mini Stackin': Magic: the Gathering

 How I fell in love with cardboard collecting again, and the warning signs for the future of my MTG deck building career. 

Hello! Welcome to my new and improved Sunday Mini Stackin’ series, where I’m gonna try to post once every month about something I’m interested in or something that’s been heavily on my mind all month, but doesn’t really fit in with the rest of my Substack posts!

Today, I’m going to yap about my new obsession, Magic: the Gathering. I don’t think it’s going to become something I write a lot of blog posts about, since I don’t really know what I’m doing and I’m kinda just winging every deck I build, but either way, congratulations! You won! My yapfest on MTG!! Yippeee!!!


In January of this year, I had a realization that a lot of my friends and my brother were interested in MTG. My brother had attempted to get me interested in the series back in like 2018 or so, but he went off to college and I was left with a lot of cardboard I didn’t know anything about. Throughout 2018-2022, I would pick up a couple of packs I found interesting, but the interest never really sparked.

In 2023, I decided I wanted to do something with the cards. A high school friend of mine was interested in MTG, so I made a 60-card deck because I thought that was the standard format people were playing. It’s what I remembered the deck sizes were for Pokemon, so I assumed the format transferred pretty seamlessly for MTG. Which, I was more or less correct about for Standard, but I knew nothing of Commander.

I went to campus with my 60-card deck, hoping to meet new people who would teach me how to play, and what I ended up leaving with was a new friend who only knew Commander. A format I knew nothing about.

I experienced the hellscape of the last few years of my degree, continuing my game collection and reigniting my passion for reading, not giving MTG a second thought. It wasn’t until the end of 2025 where I learned my brother had gotten back into MTG that I even considered making my own MTG deck again. I showed him the 60-card deck I made back in 2023, and with an approving nod, I was off to the races.

And in January, I had the reignited realization that a lot of my closest friends were already in the MTG mines.

I built my first commander deck with Shalai, Voice of Plenty. It was a card in my 60-card deck that I really liked, so I essentially just took out the doubles in the 60-card deck, added a bunch of other cards I already had and thought worked well together, and put it into Moxfield to share with my friend, who then returned an updated version for me.

My brother forced me, my mom, and his friend to play a game of Commander one night after I had picked up a couple new cards for the deck, and before long, I realized my deck was heavily flawed. I needed to build something much stronger, much more coherent. With more time spent at the card shop, eventually my mom started becoming interested in the game more, and both my brother and I built her a deck that we thought would make the most sense to her.

Before long, I started building a second deck—a token-heavy deck where I make just so many bunnies with Baylen, the Haymaker as my Commander—and a third deck, where I essentially play the card game That’s Not a Hat instead with Marvo, Deep Operative as the Commander. I made edits to my Baylen Deck after seeing my friend’s Ojer Taq deck with 30 Hare Apparents. My friend sends me more cards that have the “clash” attribute on Scryfall for my Marvo deck.

Eventually, I buy my first pack of cards again after a while of debating, mostly because I really wanted to see the Avatar cards. Being one of my favorite series of all time, I knew there would be references in the cards that I just had to have physical copies of. And the pack I grabbed ended up pulling some phenomenal cards. I got Iroh, Grand Lotus in that pack, and decided to build a deck around him as well. That’s how it goes, isn’t it? You make a couple crazy pulls in one pack one time, and suddenly you can’t stop buying the packs because you want to relive that crazy experience again.

Though, since then, I have bought packs with really shitty pulls, and I’ve come to the conclusion that I’d rather just buy singles or proxy cards instead of dealing with chance. Especially when packs are like $7.99 for whatever godforsaken reason.

Ultimately, I’m fully hooked into the hobby now. I have people in my life keeping the interest alive, and I want to be able to compete with them. And in doing so, I’ve somehow stumbled across a very vibrant and expressive community. Sure, I’ve got a long ways to go in understanding the mechanics to the level of my friends, and I still don’t really understand a lot of the balancing required for deck-building, but I’m having a good time. And also spending just so much money on cardboard.

Is it a little embarrassing to be so heavily interested in cardboard past the age of 20? Maybe, but I don’t think that really matters. I think what matters is that I have something to connect with my brother about, and something to yap to my friends about. And somehow, against all odds, something to connect with my mom about, which I think is the strangest outcome of this new obsession. Never thought I’d see the day that my mom was actively interested in one of my hobbies.

Um, so, moral of the story: to be cringe is to be free. Also don’t fall for gambling schemes when you can just buy what you need.


And that’s about it! Thanks for listening to me yap about MTG and how it has taken over my brain in the last month or so! I don’t think I could’ve predicted any of this to occur when I started building my first deck a month ago. It’ll be interesting to see where the hobby takes me in the coming months and/or years.

This is essentially what I’m going to use my new Sunday Mini Stackin’ series for: rants about things I’m interested in and general updates that don’t really fit in my main series or my backlog series. I’ll probably yap about my language learning efforts, writing updates, game hardware collecting, and all of the things in the “Other Interests” category on my Carrd. And, of course, this will be a monthly series as well, posted on the last Sunday of the month like today around 7 PM EST.

Next post will be March’s Backlog Update, up on Tuesday at noon EST, followed by a main series upload on weird DS games the very next day at 3 PM EST. All usual schedule stuff, just weirdly placed due to how the month laid out. Very busy week ahead of me, apparently!

And as always, see you next time!


March 18, 2026

Metroid Prime 3: What the Hell Happened?

 Looking back at the Prime trilogy, and how Prime 3 struggles to understand what made Prime 1 and 2 beloved. 


Oh, the Metroid Prime trilogy—the objection of my attention for the last five months—what the hell happened?

As someone who played Prime 2 with the Wii-mote controls, going into Prime 3, I wasn’t expecting too much to be different. Sure, Prime 2 wasn’t made with Wii-mote controls in mind, but the developers managed to implement them in a way that didn’t seem too egregious or annoying to use. It felt very natural aiming the Wii-mote at the TV, shooting with the B button, jumping with A, and maneuvering around with the Nunchuk. I will admit without shame that I prefer the Wii-mote controls over the GameCube controls.

But, something about Prime 3’s controls seemed…off. For a while there, I couldn’t put into words what was off about them. And trust me, I tried. It wasn’t until I hooked up my Wii U to a capture card and streamed the game to my friends where I finally figured out what was wrong:

The lock-on feature sucks.

If you know anything about the Prime games, being able to lock onto the enemies is crucial to beating the game. It’s fundamentally what makes Prime so unique as a first-person shooter, as you lock-on and strafe around the enemy, dodging their attacks and attacking when you can. Prime 3 completely ruins the lock-on feature by not making Samus lock-on to the specific points necessary to beat the boss, but locking on to the boss itself, forcing you to free-aim at each point and battle the camera to let you see what you need to see.

Figuring this out only unraveled so much more about what makes Prime 3 such a nightmare of a game to play. Now, I’m not saying Prime 3 is a bad game, no. There’s a lot to Prime 3 that is quite enjoyable despite the lock-on feature being ass. Prime 3 is probably one of the most ambitious games in the series. But, does that redeem the negative qualities of the game? Let’s find out.


But first, lemme quickly remind y’all that I’m doing this Substack free-of-charge. It’s free to subscribe and doesn’t require an account; all of my posts will be sent to your inbox immediately when they go live so you’ll never miss a post!

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Now, let’s get back into it!


The Lock-On Sucks: Camera Controls and Boss Fights

Let’s start with the most annoying part of Prime 3 (for me). Like previously discussed, I had a hell of a time with the lock-on feature in this game. Prime 2’s lock-on feature irked me as well, but it wasn’t so much as the lock-on feature being bad in that game, per say, but because the game wasn’t built with motion controls in mind. It was hard to control and get the lock-on to work, but once you locked-on, you were set. Phases be damned, you could manage the boss fight pretty well regardless, and attack where you needed to.

Prime 3, however, has a centralized locking system. Instead of locking on to the point that you need to attack on the enemy, it would lock-on to the center of the enemy, regardless of height, distance, and size. No matter what. The goal here is for you to lock-on to the enemy, and free-aim at the specific weak points with motion controls. It’s ingrained in the game pretty much straight from the get go. One of the first enemies you’re introduced to is essentially a wall of security robots. To defeat them, you have to free-aim and shoot at each individual robot when indicated, while it slowly and incrementally approaches you.

The thing is: the camera barely allows you to look where you need to look in order to free-aim half of the time.

Free-Aiming vs. Limited Camera Controls: How to Make A Boss Fight Dreadful Without Trying

The Seed Bosses are a great example of this (which, spoilers for boss fights in Prime 3 going forward, skip ahead to the next title if you don’t want to be spoiled). Take Helios, for example. He’s the second Seed Boss, not nearly as dreadful to fight as Mogenar, but still incredibly annoying nonetheless. He’s got multiple attacks, most of which include security robots surrounding him that act as his shield, and require precise aiming across a 7x4 grid. Precise aiming! For a Wii game!! He’ll fly between each of the security robots and activate them, which you then need to shoot down before they shoot you, but of course, you’re locked to Helios, not the security robots. So, while the targets are stagnant, Helios is jumping all over the place, making it hard as hell to precisely aim away from him (not to mention, incredibly disorienting).

And on top of that, Helios is floating above you, at the very edge of the camera, forcing you to battle not only with the lock-on and the motion controls, but the camera itself. And this is just one attack!! One attack out of a cycle of four or so, two of which where you literally can’t attack him because he’s either a ball shooting toward you or a tornado trying to suck you in!!

Not only that, but the game actively punishes you if you don’t complete the sequence quick enough. The phases reset, and you have to continue to strafe around the boss, aimlessly shooting at the targets while dodging annoying as hell attacks, constantly on alert for whatever attack is next, all the while battling the camera to allow you to see more of the target well above you and out of the camera’s range.

You could say it’s an artful example of how Samus’ neck doesn’t fucking work like that, but I think it’s nothing more than poor game design. Why should I have to battle the controls to play the game? The controls shouldn’t be what makes a boss fight hard!

Unfortunately, it isn’t even a boss issue, this is a whole game problem. There’s a point toward the middle of the game where you are standing in the center of Elysia, and you have to defend the literal bomb strapped to the floating island you’re on from invading Space Pirates. Which, alright, not too hard. Except, there’s also Space Pirate ships that are going to shoot at the island, and you can only lock-on to the center of the ship and not the front where you can take damage, and also it’s floating and far away from you, and there’s always two at a time, and also the Space Pirates on the island are trying to kill you. You need to actively ignore the Space Pirates on the island with you, because if you don’t destroy the ships quick enough, then you’ll fail the goal. Like?? Hello?? It’s not even that’s it’s challenging, it’s just fucking annoying.

Every fight sequence in Prime 3 is like this. Every single one. It makes the fights dreadful to even start because you know, innately, that the boss fight is going to suck ass. Hell, I sat outside of the boss fight arena for Helios for months because I was terrified that Helios was going to play out exactly like Mogenar. And you know what? It wasn’t that far off.

Lasso-Controls: How to Make A Fun Game Mechanic Annoying As Hell

One of the major new additions to game controls in Prime 3 is lasso-controls with the grapple beam. Which, in all honesty, sounds like fun! Using the grapple beam to grab onto a door and pull it open was a mechanic in Dread, but it’s 2007 baby! Dread isn’t even close to being out yet! We’re inventing completely new game mechanics here!

And I’m all for new game mechanics in Metroid. The Metroid formula, at this rate, is tried and true, and I don’t mind learning new ways to interact with the environment I’m surrounded by.

Since it’s the Wii, there might as well be new motion control functionalities implemented, so what if the grapple beam could lock on to a specific icon over an enemy, prompting the player to whip the Nunchuk at the screen and whip it back the remove an enemy’s shield, like a lasso? Surely this will go over well. Surely.

Except, you have to scan to find out if something can be lasso’d. And it functions as it’s own scan. You can scan an enemy once to find out how to attack it correctly, and scan it again to get the grapple beam icon to pop up. It isn’t innate. It shows up after scanning. So, you could be stuck in a room without a clue on how to progress, forced to scan every little item just in case it might need grapple beam. Or, you could be stuck dealing barely any damage to a boss, and oh look! The boss is down! But, wait, you have to scan the boss again in this separate phase that isn’t a phase to have the grapple beam icon show up, and lasso the boss to pull it’s armor away! And if you don’t complete this with your finicky Nunchuk controls in 10 seconds or less, the boss will get up again, and they will continue attacking you like nothing happened, and you will have to throw whatever you got at the boss to try to get them down again, but you don’t really remember what you did that got the boss down in the first place, so you just have to keep throwing whatever you can at an indestructible shield in hopes that something gets through, dodging a myriad of never-ending attacks to get another chance at the shitty Nunchunk lasso mechanic. Surely, this will go over well.

At the very least, once you scan a boss that can be lasso’d, you don’t have to scan it again. But this is specific to bosses, not basic enemies or even removable walls. At some point, I realized that strafing around the enemy to attack them behind the shield was easier than trying to get the lasso to work.

The lasso is an interesting mechanic, but like, I didn’t know that the Nunchuk had motion controls in it until playing Prime 3. And I had a Wii growing up. Never once did a Wii game I played prior to Prime 3 require the motion controls in the Nunchuk to be used. It’s almost as if it barely functions.

Like the sequence in Elysia with the floating island, there is a sequence in Bryyo where you have to ward off a never-ending swarm of Space Pirates while trying to unlatch levers with grapple beam. The Space Pirates will fly up and relatch the levers you already unlatched. They can just fly, so you have to aimlessly jump from platform to platform, racing against their jetpacks. So, when you have to stop and scan the lever to be able to lasso it, and the Space Pirates can just fly there, can you not see how irritating that would be? It’s a race against the clock, but also you’re battling with the controls the entire time. Also the Space Pirates want you dead. And there’s a constant swarm of them. Really cool game mechanic guys, totally not incredibly frustrating.

Hypermode: A Mode That Will Kill You If You Fumble Ever So Slightly

One other game mechanic that’s new to Prime 3 is Hypermode. You’re given it pretty much as soon as the game starts—or well, actually starts after the long ass tutorial on Norion—and are told that if you stay in Hypermode too long, you’ll die. Pretty unique mechanic, and really cool for the plot of the game.

However, if you use Hypermode at all prior to the final area of Phaaze, you will die pretty much instantly. The thing about Hypermode is that it uses your energy tanks. Or, well, really just one energy tank. If you enter Hypermode and use all of your energy, you enter Corrupted Mode, where you have to expel the rest of the energy as quick as you can, or else you’ll die. It adds a lot to the tension of the game, having to be incredibly careful about when to use the Hypermode and use it sparsely so you don’t Game Over. It also teaches you not to depend on it, because overusing it will kill you.

The thing is: it doesn’t matter how much health you have outside of Hypermode. It really doesn’t. If you get Corrupted and you don’t expel the energy quick enough, it will just kill you. And it won’t feel justified because of course you took the precautions, you didn’t depend on it, you just used it a little bit during the Mogenar fight because he was pissing you off and you really wanted to be free of the torment, and you just suddenly die with no recollection of how or why. It just gives you the Game Over screen, even though you had health, even though you were trying to expel the energy to exit the Corrupted mode. It doesn’t matter!

Would you believe it? Another new mechanic in Prime 3 is finicky as fuck, making it so that you never use it or want to use it? Shocking!

The Green Bar: Jump At the Wall and We Might Give You a Cutscene

The final game mechanic-specific annoyance of Prime 3 is the introduction of the green bar. I don’t know if it has an actual name, but it is essentially a green bar that, if you jump toward it, will toss you into a cutscene where Samus pulls herself up on the ledge.

Except, it doesn’t work consistently. You have to make a precise jump at the right height for the cutscene to work, otherwise you’ll fall, most often to your demise. So, picture this: you’re sitting in front of your TV with a Wii-mote and Nunchuk in hand. So far, you’re immersed in the game, and you don’t feel like you’re sitting in a chair playing a game, you’re actually Samus exploring an alien planet. You control Samus to a blank wall. The wall has a ledge that’s green. You jump at the wall, and nothing happens. You jump again, and again, and again, constantly throwing Samus at the edge of a rock cliff, and suddenly, you’re tossed into a cutscene where Samus magically pulls herself up. You didn’t actually do anything to get on to that ledge. In fact, now you’ve been pulled out of the game entirely, because why the fuck did that need to be a cutscene?

This happens multiple times throughout Prime 3, where you have to use a ledge-grab to pull yourself onto a ledge, except this isn’t Fusion. There’s no timing you have to get right, Samus doesn’t actually grab onto the ledge, you’re just throwing yourself at a wall and hoping the game realizes what you’re trying to do to enact the If-Then statement.

And why is it a cutscene? Why do we need to have a green bar to indicate that Samus can’t jump up there naturally? Why do we need to have a ledge that Samus can’t jump to? Why is there a ledge that Samus can’t jump to at all? Isn’t this supposed to be a Metroidvania? Aren’t we supposed to see a ledge we can’t jump to and want to find an upgrade that can let us up? WHY IS IT A CUTSCENE??

I cannot stress this enough: there is nothing in the mechanics of this game that makes me want to play it again. Hell, in fact, there’s more mechanics that I absolutely despise that make me never want to think about Prime 3 again. It is baffling that this game controls so poorly, and yet it shipped out to thousands of gamers. This game sucks so much to play, I cannot imagine people playing this game in the modern era and enjoying their time.

But that’s just the controls of the game. I’m usually not super picky about my controls as long as I manage to beat the game. I’m much more interested in the story of a game, how it blends into the rest of the series, how the characters develop throughout the game, and it’s world-building. How does that hold up in Prime 3? Well…

Where the Hell Are We?: Atmosphere and World-Building

The other major annoyance of Prime 3 is how there isn’t a set planet. In Prime 1 and 2 (or, hell, all of the Metroid games), there’s a set planet you explore throughout the game. In it, you explore Tallon IV and Aether, both of which have multiple areas, expressing the diverse environments of a planet. In Prime 3, there is no set planet. You don’t get to see one planet's history and lore, you don’t get to see one planet’s expansive environments showcased, you only get to see a small fragments of tiny planets that barely have any cohesiveness to it. Not to mention, you can only explore the areas around the landing pads. If there is more to the planet, you aren’t allowed to explore outside of the vicinity of your ship.

In this case, you’re given basic, plain planets with barely any diversity to the environment, and you can’t even explore it without being within reachable distance of your ship. It makes for boring, uninspired gameplay. I could describe to you the different areas of Tallon IV and Aether, what make them all unique, and what their quirks were, but I couldn’t tell you what makes Bryyo different from Norion or Elysia or the Pirate Homeworld. They all just ended up blurring together, especially when inside of a building.

With Tallon IV and Aether, at the very least the separate areas were unique enough, cohesive enough with the rest of the world as a whole, that it’s easy to tell the different areas apart. With Prime 3, each planet felt like an entirely different game. How am I supposed to remember where an upgrade is when remembering the different planets of Prime 3 feels like a hassle in and of itself? Why do I even care that we’re going to Elysia after Bryyo? Why should I want to go back?

Hell, and this is a nitpick, but with Prime 1 and 2, you can define the game by it’s planet. With Prime 3, you have GFS Olympus, GFS Valhalla (which is different than Olympus), Norion, Bryyo, Elysia, Pirate Homeworld, and Phaaze. I couldn’t tell you which of these planets are the most relevant to the plot of Prime 3, nor use it to describe Prime 3 as a whole. It’s just Prime 3, nothing more.

The annoying part of this is that multiple planets seems like a good idea. Getting to travel between the different planets would be cool idea for a Metroid game, especially considering we barely get to see the world of Metroid as a whole. But, what’s the point of traveling between the planets if there’s barely any purpose to exploring other areas? What’s the point of getting into my ship, pressing the “lift off” button in the center, choosing my landing pad, all the while waiting for dozens of load screens, if it means nothing? I don’t get to fly through asteroids, I don’t get to shoot enemies, I don’t get to communicate with other planets except for the very beginning of the game only one time, I just get to sit in loading screens! Why couldn’t that effort be used for making a more cohesive planet structure? Why bother adding features to the interior of Samus’ ship where you can interact with weapons and shields when they don’t do anything! I feel like a fucking infant interacting with one of those toy tablet things!

Ultimately, with small planets and limited exploration, I have to ask: how is this a Metroidvania at this point?

Grievances With Gameplay: How is This Even a Metroidvania?

Phenomenally, there’s no exploration within Prime 3. There simply isn’t. There’s very few hidden areas to explore, and they’re far too close to the main path that it doesn’t feel rewarding to find. You’ll see a Missile Tank within reachable distance, and guess what? You just will have access to it. No upgrades needed.

Because of this, you end up not really needing to explore outside of what is within reachable distance. And because you don’t need to explore outside of what is within reachable distance, you’re just given enough upgrades in order to beat the game along the path. And because of that, every map of Prime 3 ends up being a linear, straightforward map.

And if this is the case, why should I backtrack for upgrades I don’t need? Why should I go back to Bryyo after Pirate Homeworld to find hidden upgrades when they don’t matter?

Part of me feels like the reason why Prime 3 feels so mind-numbingly linear is the fact that you get major upgrades super early. Key movements upgrades that would usually be a late-game item (or in Screw Attack’s case, literally defined as a high-level movement ability in Prime 2) were given within the first hour or so of the game, making the exploration of the planets incredibly easy. They don’t add any new movement abilities to the game, so you’re just able to move around the map without any issue. It makes it so that hunting for unlockables in secret, unattainable areas in the early game non-existent. So, there’s no reason to go back to the early game once you’ve completed the area. So, I ask you, if there’s no hidden unlockables that aren’t attainable due to needing a specific upgrade, how is this a Metroidvania? That negates the entire purpose of Metroidvanias!!

Key Insight: Linearity

I don’t particularly have an issue with linearity in Metroid games. Hell, my favorite Metroid game is Fusion, notorious for being the most linear 2D Metroid. But, the difference between Fusion and this is that Fusion encourages exploration off of the beaten path. It hides unlockables in unreachable areas without certain upgrades, it shows you items and forces you to backtrack to reach it. This isn’t the case for Prime 3. You’re told exactly where to go, you follow through the map in a linear order, and you never stray too far from the correct area at any given time.

The only time where things were hidden by an upgrade was the Spiderball tracks in Elysia. And even then, I’m not convinced that wasn’t part of the actual main storyline. Oh, the one time you have to go back to Elysia for story progression, you just happen to find a Spiderball track never seen before—directly after the Spiderball upgrade was attained—that takes you directly to an energy tank? It just happens to suddenly appear when it’s relevant? Sure, man.

Grievances With Plot: Why Are We Concerned About Space Pirates and Ridley Again?

This is a bit of a superficial annoyance with Prime 3, which is why it’s under a smaller heading, but is still annoying nonetheless: I’m so sick of dealing with Space Pirates all the time. Why are Space Pirates always the enemy in these games? I know that Samus is a bounty hunter, and fighting pirates is exactly what that kind of job would entail, but, also, it’s such a boring plot point.

Like, there’s gotta be a correlation between the Space Pirates not being the major enemy in the most beloved Metroid games (Dread, Prime 2, Fusion in some capacity). I think people are sick of them.

I’m also sick of Ridley being the final boss, or one of the final bosses in Metroid games. It was actually kind of nice to play Prime 2 and never see him or be hinted of his existence. Though, the introduction to Meta Ridley at the beginning of Prime 3 where Samus is falling and battling him was sick as hell. Doesn’t mean I’m not sick of seeing him as the antagonist. Why is Ridley even here? What does Ridley have to do with the plot of Prime 3? Hell, what does Ridley have to do with the plot of Prime at all? Do we need a reminder that Ridley is still alive? What does he add to the plot that makes the game so drastically different? I get putting him in Prime 1 because look guys! He’s in 3D now! But, Prime 3? Who cares!

Ultimately, having the Space Pirates relevant enemies (and subsequently Ridley) just makes the story so incredibly boring. Who cares what they’re researching at this point? What does it matter? I would’ve loved an army of phazon creatures made by Dark Samus or something, and that at least would’ve made logistical sense with the rest of the plot.

Aspects of Prime 3 I Actually Liked

I’m going to be honest here: there is very little about Prime 3 that I liked. I hated the boss fights. I hated how awful the controls were. I hated how we got grapple beam and screw attack so early that backtracking became pointless. I hated most of the planets. I hated how big the maps were and yet how small they felt. I hated how there wasn’t any solid world-building. I hated how they introduced Aurora Units and had Aurora Unit 313 be the final boss, when Aurora Unit 313 was barely mentioned throughout the game, let alone the series. I hated that none of the story made any sense. I hated how they tried to make the story make sense by making Samus seem sad over the deaths of the other bounty hunters, but we barely spend any time with them to actually care about their deaths. I hated how the game tries to be so much and yet fails in every single category of what makes a Metroid game good. It’s such a miserable experience.

But I would be lying if I said I hated every aspect of Prime 3.

Elysia: They Peaked With This One

I really, really liked Elysia. It’s the second planet you go to, and a massive planet at that, but it’s such an incredibly unique planet. It’s like Sanctuary Fortress from Prime 2; phenomenal world design that makes you gasp when you see it.

Elysia is essentially a steampunk-esque planet, where the entire thing is a floating city. You grapple beam between each of the major buildings, and it’s all built of brass railings and mechanical robots that set the theme. It is a phenomenal planet to explore, if you can even call it a planet.

But, that’s ultimately the issue. Elysia is one part of the entirety of Prime 3. I wish Elysia was a single city on a vaster planet you explore; it would’ve made a lot more sense instead of being functionally just a planet to explore. It would’ve been sick if Elysia was this final area to explore, a city in the clouds, where civilization moved after the planet itself became uninhabitable. Maybe due to Phazon. Maybe because of Dark Samus. It would’ve told a story, especially one that connects with the previous Prime games. But as it is, Elysia is just another area of Prime 3. And that sucks.

Corruption: It’s the Subtitle for a Reason

I also really liked the plot of Samus’ corruption with Phazon. It’s genuinely really neat! There’s this huge explosion at the beginning of the game that’s supposed to kill everyone, and while it completely overrides the other bounty hunters of the game to the point that you have to kill them, Samus can just tolerate it (mostly). It is still slowly killing her.

And in such a situation, the Federation gives Samus the new Power Suit that uses Phazon as an attack without realizing that it could literally kill her, and instead of taking it from Samus, they put her in increasingly more dangerous situations that causes the corrupted Phazon inside her to worsen. She’s the one that has to attack the “Seed” of each planet, because no one else can handle that much Phazon in their body. She’s the one that has to go to Phaaze to finish Dark Samus and Aurora Unit 313 for good, because she’s the only one that can. For their own selfish desires, the Federation forces Samus into riskier and riskier scenarios “for the sake of science,” and while Samus is a bounty hunter and the most infamous one, you’d think that they wouldn’t want to put her in too many life-threatening situations because what if she doesn’t survive? The concern almost isn’t there.

It truly makes me wonder when Samus is going to crack. Which, one can only hope is natural progression of the overarching story of Metroid.

Overall Thoughts

All in all, the best description I can give Prime 3 is that it’s fucking annoying and a miserable experience. Challenging at parts, but not in a rewarding way like other Prime games, in a “holy shit, why do I have to fight the controls and defeat the boss?” kind of way.

Prime 3 is one of the worst games I have ever played. But, don’t get me wrong, it’s not as bad as some. I hated the motion controls, didn’t care for the story or world-building, and the boss fights got on my nerves. However, there were a handful of things I wasn’t too mad at. I really liked the corruption aspect of the game, and Elysia was a super cool planet to explore. I just wish they did a bit more with it instead of the bare minimum. For a Metroid game, I expect better. For that reason, Metroid Prime 3: Corruption gets a 4/10 for me.


And that’s about it! I’m so thankful to be free of the horrors that were Prime 3, I’m truly never playing this game again ever. It’s one of those games where I think you should give it a shot just to see how miserable the controls are, and finish it only if you want to say you’ve played all of the Prime games.

Have you played Metroid Prime 3? What were your thoughts? Did you like aspects of it that I hated? Hated aspects I liked? Lemme know in the comments below!

Since writing this post, I’ve started playing Metroid Prime 4. I don’t want to say too much because I’m not very far yet, but I gotta say; I like where it’s going. Game design, world-building, and atmosphere in Prime 4 are so much better than Prime 3, it is truly like a breath of fresh air. And the new mechanics don’t make me want to explode, so that’s a plus. I already can tell that I’m going to have to rate it higher than Prime 3, regardless of how it ends up.

Blog-wise, next post will be my March backlog wrap-up (already, I know!). And if you can do the math, 3/31 is a Tuesday two weeks from now. Which means I will have a main post up the very next day. That’s totally not going to kill me. The post on 4/1 will be a follow up to my “Weird Wii Games” post from January, talking about the weird DS games from the generation. Gonna be weird to record that, since it’s a list, but I’ll figure it out.

And as always, see you next time!

March 4, 2026

Iron Gold: Definitely a Way to Continue a Trilogy

 The pros and cons of continuing a book trilogy like Red Rising, and how Iron Gold struggles to impress despite it's narrative choices being necessary.  

I want to start this by saying I wasn’t fully upset with how Iron Gold played out. For what it’s worth, it’s a pretty solid continuation of the Red Rising trilogy. However, if this book was a standalone novel, I don’t think I would’ve given it the time of day.

There are many pros to reading Iron Gold, and frankly if you’ve read the Red Rising trilogy already, I think you should give Iron Gold a shot. It has all of the same beloved characters from the previous books, in the same setting, so if you love the world building of Red Rising, Iron Gold follows suit to a T. However, the pacing and multiple POVs of this novel make it hard to recommend.

Of course, since I’ll be talking about the fourth book in a series, I will be spoiling this book and parts of the rest of the trilogy, so I highly recommend you read the Red Rising trilogy before reading this essay. This post is for those of you who’ve been debating about continuing on to the second trilogy of books, and want to know what happens with spoilers. Or, y’know, if you’ve already read Iron Gold and want to hear another opinion.


But first, lemme quick shill my services to y’all—totally not to act as a barrier for people who don’t want to be spoiled, no sir, I don’t know what you’re talking about.

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Alright, have the non-spoiler crowd left? Yeah? Cool, let’s continue.


Red Rising and Beyond: A Decade After the Rising

As someone who really enjoyed the Red Rising trilogy, it’s easy to imagine wanting to read on to find out what happens next. I mean, Morning Star practically ends on a cliff hanger where the characters look out to the horizon and ponder the next stages of their seemingly never-ending war. With the birth of Pax and the end of the Society, one can only wonder where the series will go.

Of course, with such high stakes, Darrow and company’s new Republic has a hard time starting up and stabilizing itself. This is true going into Iron Gold, as the novel is set a decade after the events of Morning Star.

This is probably the best way to continue the plot line of a rebellion.

In a lot of dystopian/rebellion novels, you’re often left at the end of the rebellion where the rebels win and a whole slew of possibilities before them. A lot of the time, the author ends it here on a high note, expressing the importance of rebelling against an authoritarian regime and leaving it at that. The problem is, when you have to craft an entire government by yourself, you’re gonna fumble and fall back on what is familiar, because some people aren’t going to want to make such drastic changes so quickly. You have to listen to everyone’s issues, everyone’s complaints, everyone’s problems, and in a society like The Society, that means untangling multiple layers of superiority complexes, the perceived comfort of the previous society, and hoping people aren’t mad at you for throwing millions of young people at a war they can’t see the benefit of.

Essentially, starting an entirely new government is hard, and calming the waters of distrust and surety in a society of people is even harder.

That’s what Iron Gold does best. It doesn’t live in a fantasy world where everything is magically better because the heroes won in the end. There’s grief and horrors to war and rebellion that cannot be solved in a year or two. Or ten, in that matter.

Iron Gold starts by Darrow directly disobeying the orders of the Sovereign. It starts by showing you everything that is wrong, and how it continues to be wrong, despite how many years it’s been, because mindset and perception is hard to change.

Now, I’m not gonna sit here and pretend I really understand the intricacies of the politics in Iron Gold. Nonetheless, I like how Pierce Brown brings the Red Rising series back by immediately thrusting the reader into the chaos of government and war. I feel like if Iron Gold picked up directly where Morning Star ended, the levity of the situation for the Republic wouldn’t have been as interesting or thought-provoking. Like, showing us what happened in the first few years of the Republic, not that much would be alarming or that far out of left field. Showing us what’s going on after ten years of the Republic, and the cracks on the surface seem much more dire.

So much can happen in a decade, and so much did.

However, jumping a decade in time does mean that the scenarios of the world as we knew it in the Red Rising trilogy is significantly different. The Society no longer exists, but the people still do, and the HighColor’s bigotries and superiority complexes continues to affect the Republic just as much as it did in the Society, if not more. Now, the oppressors are aware that they were oppressing those lower to them, which only makes their oppression more self-righteous in Iron Gold. They’re doing it purposefully now, in ways that they absentmindedly did in the Society, specifically because of how petty they are about the Rising.

This means we have to learn and understand the interconnections between the different Colors all over again in Iron Gold, just as we had to in Red Rising. Which means, a lot of exposition, to the point that it’s almost overwhelming.

We have to learn how HighColors interact with the MidColors and the LowColors, how some still hold the same types of jobs that they held before the Rising, and how only a few have surpassed the expectation of their Color. We have to learn who supports the Sovereign, who supports the Vox Populous, who supports the Ash Lord and his conservative partners, what’s going on with the Rim after the docks were destroyed, and all other concerning parties like the Red Hand and the Syndicate, as well as how everyone generally feels about each party and what perspectives are considered as “unfitting” (i.e. not believing in the Sovereign’s message as a Red around people in the higher wards).

Because of this, the pacing takes a hit. And, frankly, introducing three new POVs probably doesn’t help this pacing issue.

Multiple POVs Outside of Darrow

Not only are we following Darrow’s perspective, seeing what happens to him after launching an Iron Rain in direct opposition to the Sovereign’s orders, but we are also introduced to three new characters, where we have to learn about their histories and their problems as well.

Well, actually, three of the POVs are characters we were already aware of in the Red Rising trilogy, and one is an entirely new character. Nonetheless, these are characters who weren’t as relevant in the Red Rising trilogy getting POVs. And thus, we get to follow characters outside of Darrow.

This, I think, is the best choice Pierce Brown could’ve chosen for following up the Red Rising trilogy. We not only get to see how Darrow is struggling with keeping up the Rising, but how the Rising affects other characters and other lives. The Rising is so much more than a rebellion led by Darrow; it’s the living, waking livelihoods of the entire populace of the Republic. They exist within it, and are shaped by it, and younger generations aren’t fully aware of what happened in it, other than what they know of their current reality. It makes for really interesting commentary on what Darrow did wrong, and for once, you can really see how different Darrow’s brain works in comparison to other characters. Which, frankly, is very important in this new Society because of how many moving parts and different parties are involved in the overarching story of Iron Gold.

In general, there are a lot more moving parts happening in Iron Gold compared to Red Rising, which makes the multiple POVs helpful in understanding all of these plot lines. Iron Gold, in general, has a lot more going on because there isn’t a solitary “hero” and solitary “villain” anymore. It branches off and follows multiple people because there are many different players in this larger game at stake. The problem is, some of these POVs are more interesting than others. Some of these POVs really struggle to keep the attention of the reader, which makes it a slog to get through those chapters. And shockingly, one of those struggle POVs is Darrow’s.

Getting to see perspectives outside of Darrow’s enlightens just how hard the weight of the Rising rests on his shoulders, how much expectation pressures him into ultimately choosing to escape Lune to chase after the Ash Lord by himself. Like, you can see how desperate he is to end the war in how he frees Apollonius from Deepgrave, one of his sworn enemies, to take along to Venus in order to kill Magnus au Grimmus, a common enemy between the two. Darrow would rather risk the lives of his Howlers by freeing a psychopathic murderer in order to have a better chance against the Ash Lord. It’s a gamble he takes because he’s trying to predict the actions of multiple parties, and despite all of that, he’s still wrong. He still screws up. Since we can see so many other POVs, it’s easier to pick apart Darrow’s narrative, and the flaws in his choices become much more apparent. Sevro is shown multiple times throughout Darrow’s chapters telling Darrow that his choices might not be the best option, and Darrow is, conversely, shown believing that there is not other option.

So, one almost has to question if Darrow has a savior-complex, that he has to be the one to end the war, because he’s the one that started it. Because he chose this path, he has to see it through, and in some twisted fashion, it is literally eating himself from within. I don’t know if this complexity would be as apparent if we didn’t get to see perspectives like Lyria and Ephraim, who both hate how the Republic is running things and how the Rising is playing out.

Despite this, Darrow’s POV lacks the pacing that a lot of the other POVs have. His POV is much slower than the others, making it hard to read, especially when most of what’s happening to him is directing a group of people to fight this party and so and so forth. And, I’ll be honest, his self-loathing as a bad father and hatred for the Ash Lord gets kind of annoying to read.

I think, for that reason, balancing the rest of the story with the other POVs makes the reading experience just a little bit better paced.

But, with so many POVs, it’s hard to keep up with a common plot line that threads them all together. Often, I found myself asking why we were following this particular POV over another. In many cases, what we learned in one POV didn’t really make much difference in the following POV’s chapters. This is especially true in the beginning, where every character is given the same number of chapters in a specific order.

It’s hard to keep a solid pace throughout the book when you’re being jostled between multiple characters with multiple different inner voices, multiple different goals and aspirations, and multiple different settings. Spending too much time in one setting often made it harder to return to other settings, fumbling the pacing for a few paragraphs or for a whole POV chapter at times.

To be honest, the most egregious POV of them all was Lysander’s POV, which tossed us all the way over to the Rim for a couple of chapters at a time. Not that what was happening in the Rim was particularly boring, far from it, but it was so far removed from the main plot points of the Core and Lune—compared to the other POVs—that it felt jarring to reach the end of one POV and get pushed to the complete opposite side of the Solar System.

Interconnections Between POVs

Granted, there are some interesting interconnections between the POVs that can make for enjoyable sequencing.

Fundamentally, all of the POVs are struggling with very similar layers of grief and resentment, though that resentment is directed towards various different people. Underneath, they are all the same. How they choose to react and interact with the world due to that grief differs vastly, and I think that’s what makes the multiple POVs in Iron Gold so unique.

Darrow has lost a lot in the war. Not only has he lost a lot of his friends on a literal level, like Ragnar, Pax (prime), and various Howlers, he has lost the support and respect of people he greatly cares for, like Sefi and to some extent, Mustang and his child, Pax. In such a position, Darrow chooses to drown himself in the war instead of having to face that reality, because he believes that ending the war would give him the time he’s lost to regain the trust in those still alive. Instead of owning up to his mistakes and admitting that he might have been wrong in the various choices he made up to this point, he burrows his head further into his choices and commits himself to the war effort wherever that may take him, which ends up losing the trust of Sevro, his longest and truest supporter. In his grief, he doubles down in his convictions.

Ephraim lost Trigg, which irrevocably changed his relationship with Trigg’s sister, Holiday. He creates his thieving group with Volga, Dano, and Cyra, keeping to himself without ever considering these people as friends, because making that connection and inevitably losing them would just hurt more. Cyra ends up selling information about Ephraim to the Syndicate behind his back, which proves his distrust of these people to be valid. However, this same distrust ends up biting him in the back with Volga. Volga wants to befriend Ephraim, and in his wallowing, ends up losing her because of his trust issues. He keeps himself at a distance, which makes it impossible for Volga, or even Holiday, to get closer or even get a chance to help him. In the end, he pushes everyone away and feels more miserable and more alone, moreso than ever before. In his grief, he pushes everyone away in hopes that being left alone for once would allow him reprieve.

Lysander lost his grandmother and mother-like figure in Aja, after already losing his mother and father previously. He only has Cassius and Pytha now. His relationship is already fraught with Cassius because he sees him as someone who betrayed his Color, killing Lysander’s family in order to help Darrow, someone who Lysander sees as a terrorist. Despite this, Cassius also saved Lysander, keeping him alive and safe for the last decade of his life, and thus feels a weird connection to Cassius. He feels as though he owes Cassius something, tied together out of circumstance rather than actual trust and support. Because of this, Lysander at 20 doesn’t feel the need to listen to Cassius even when Cassius is right, and completely shifts the course of their future by trying to save a random Gold girl from death instead of leaving with Cassius. He continues to justify his choices in his head as “for the good of Gold,” which actively upsets Cassius who has spent the last ten years trying to unravel the brainwashing of Color Order that Octavia and Aja inflicted upon him. In the end, he loses Cassius, too, out of his self-righteousness and belief that he, alone, can bring the Rim and Core Gold back together and end the war. In his grief, he doubles down on his convictions like Darrow, but falls back on the comfortable thought-processes that he grew up learning, instead of challenging those beliefs.

And in the first act of the novel, Lyria lost her family. After already losing her mother, and mentally losing her father, Lyria watches as the Red Hand comes down and wrecks havoc across her encampment, indiscriminately murdering her younger brother, her elder sister, her father, and her elder sister’s children. She blames herself for their deaths, but for Liam’s (her nephew) sake, she urges the Telemanus’ to bring her to Lune with them in hopes for a better future for Liam. When Ephraim’s attack finally goes off, Lyria can only blame herself for trusting him, and believes that no one would believe her connection to him after being kept alive. But, instead of letting that self-pity consume her, she decides to go to the Sovereign about what happened anyway, despite knowing that she seems like an accomplice, because she knows that running away would only make life harder for Liam. In her grief, she focuses solely on trying to make her nephew’s life better, even when she believes her own life is already soiled.

In this, you can see how necessary these POVs are in telling the story of Iron Gold. You can see how important it is to share the narrative outside of just Darrow’s because the Rising isn’t just Darrow anymore; it’s so much more. And everyone is being affected by it. Everyone is struggling with their own form of grief. But, in doing so, everyone’s choices shift how the narrative can progress from this point on. The narrative is no longer a singular story told through the lens of one guy. It couldn’t be. It wouldn’t encompass enough of the narrative. These choices force the characters into the limelight of the novel, and thus cannot be ignored without some aspect of the narrative sounding limited.

The Effect? Necessary But Strange Pacing

As such, the inevitable effect of putting four POVs into the narrative, as well as pushing the story ten years into the future, creates a strangely paced story. Some parts fly by and some parts drag, but ultimately, given the circumstances of the novel, it feels necessary.

In the end, I can’t say that Iron Gold was a particularly bad book in the series. Its flaws are inevitable given the aforementioned circumstances, and though it’s pacing specifically makes it not my favorite book in the series, it’s not a bad book by any measure. Even when it drags, there’s still the essence of strong storytelling occurring. There are reasons for why narrative choices were made, why certain scenes happen, why certain conversations happen, and ultimately, everything progresses the story.

For this reason, I can’t be mad at the multiple POVs and slow pacing. I really can’t, because I can see why it had to be that way.

Still, I’m not super impressed by the way the narrative was told. I think some things could’ve been tightened up better, more polished. One scene that still irks me is the prison escape. I don’t think I felt the pressure of the situation really instilled within me while reading. Here’s this impenetrable prison none have ever been able to break into or break out of, and Darrow’s team infiltrates with ease. They spend the majority of the middle bits of the story in this prison trying to free Apollonius, and there’s no real conflict. They get in, they get out, and everything’s chill.

I also didn’t really see the purpose behind Lyria’s POV for the majority of the book. A lot of what was happening to Lyria was also happening to Ephraim, like with the attack on the Telemanus’ ship and kidnapping the kids, even going to the Syndicate to save the kids. These are events that are shared between Lyria and Ephraim’s POVs, but Lyria doesn’t do anything particularly of interest for most of her POV chapters to warrant her own POV compared to Ephraim. Hell, the beginning of her escape from being kidnapped was mentioned in passing in Ephraim’s POV. I do get why Lyria got her own POV, specifically with her working with the Sovereign to free the kids, but this is like one instance out of the entirety of the novel. I just don’t know if it’s worth dedicating an entire POV for Lyria when most of her events are just repeated in Ephraim’s chapters.

For all of these reasons, I can only rate Iron Gold a 7.5/10. It’s still a good score, by all accounts, just not as good as my ratings for the original trilogy. Which, I guess is the best way to describe Iron Gold: good, but not as good as the original trilogy.


And that’s about it! I had intended on writing some kind of review for the Red Rising trilogy, but I just never could figure what to write about. It was a phenomenal series, definitely worth picking up, but like, I wasn’t obsessed with it to a degree where I could ramble about it in a review/analysis like this.

Iron Gold, on the other hand, is an entirely different story. When I finished it, I immediately felt compelled to write about it. What an odd book; complaining about this book is one thing, finding the ways in which it excels in storytelling despite my complaints is another.

Have you read Iron Gold? How did you feel about it? Did it live up to your expectations, or did it falter? Lemme know in the comments below!

Also! I want to reiterate that my new upload schedule will take full affect starting now! It was already in affect, but my schedule somehow worked out so that I had a new upload on a weekly basis still. This time, I won’t have a new post until 3/18, so like a full 14 days from now. The post on 3/18 will be my review on Metroid Prime 3, so stay tuned for that!

And as always, see you next time!

 

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