Everyone loves to talk about the shitty shovelware games on the Wii, but no one seems to want to talk about the strange official games of the generation.
The internet loves to shit on the Wii generation for a variety of reasons. Be it the shitty, non-functioning shovelware games from the generation, or the god awful motion controls impressed upon you in every game imaginable, a lot of people’s complaints of the Wii are quite justifiable. But, the Wii’s generation was weird outside of those games, and it’s essentially all because of it’s marketing.
The Wii was marketed as a console for everyone. And when Nintendo says everyone, they literally meant everyone. Introduced with a controller that looked more like a TV remote than any controller I’ve ever seen, it was bound to create a hell of a lot of strange games for the generation.
Being a high selling console, the Wii outlived many other consoles of it’s generation. Though, the Wii U helped extend it’s lifespan, it was moreso out of confusion of the Wii U’s existence rather than being a proper successor. Thus, with like at least a decade of gaming under it’s belt, the Wii is one of the strangest moment in history with some of the weirdest games, yet one that is still beloved to this day. At the very least, that’s more than what the Wii U can say.
Disclaimer: A “weird” game isn’t necessarily a “bad” game for the Wii; a lot of what I’m choosing here are strange off-shoot games from previously established series with motion controls that don’t make sense.
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Alright, let’s get back into it.
Castlevania Judgement (2008)
First up on the docket, and the main reason why I wanted to make this post, we have Castlevania Judgement, a fighting game with the Castlevania characters.
Which, y’know, Castlevania’s known for action adventure games where you explore a gothic manor, oftentimes in relation to Dracula in some capacity.
Yeah, what if that but fighting game.
But, also put it on the Wii where there’s barely enough controls for a fighting game, this will go over well, trust.
I was gonna say “what if they made a Metroid fighting game, it’d be just as weird” but I forgot about Smash.

Call of Duty 3 (2006)
I mean, listen, at least they tried, man.
First-person shooter on the Wii sounds like it should work, like you can use the Wii-Mote as a pointer like with mouse-functionality!
But it absolutely just doesn’t work that way, especially with older Wii-Motes without Motion Plus, that shit was jittery and unsure of itself 90% of the time.
Like I know that the Wii was meant for everybody from 1-99 or whatever, but like please tell me who was itching to play Call of Duty on the Wii.

Animal Crossing: City Folk (2008)
I feel like a lifesim on Wii just doesn’t make sense, and it’s truly all about pointing a Wii-Mote at a TV.
Trying to manage an entire city, but you’re confined to your couch and you have to miserably point the Wii-Mote at the TV to control the characters seems awful.
Like yeah, the Wii was the next console for Animal Crossing after GameCube (at least in the US), so obviously there has to be a Wii Animal Crossing, but I don’t know, I’ve never understood why you would want to play Animal Crossing with motion controls.
At this point, you’d think Nintendo—or developers for the Wii in general—would understand that motion controls do not equate to sitting at a computer and maneuvering around with a mouse, but alas…

Another Code:R - A Journey into Lost Memories (2009)
Structurally, I can see why the Wii would be a good console for point and click adventures, but like logically, I wouldn’t want to play a point and click adventure on a TV.
This goes for all point-and-click adventures, including the Ace Attorney games when they ported them to the Wii Shop Channel.
But like, controlling a character around a map for some portions, and having them stand stagnant while you look around for other portions just seems egregious.
We’ll get to Metroid: Other M.
Cooking Mama: Cook Off (2007)
A situation where they happened to have a semi-popular series on DS and figured it wouldn’t hurt to put it on Wii as well. But like, why?
I have Cooking Mama 1-5, but I never had the privilege to have Cooking Mama on the Wii, and something about it just seems nefarious.
I cannot envision waggling the Wii-mote to be nearly as intuitive as stylus controls on DS.

Dead Space: Extraction (2009)
…Is this even a game people remember?
Yet again, a situation where I need to know who this is for; like yes Dead Space was a game that existed around this time, but the fact that they had to make it an on-rails shooter for it to work on Wii says enough.
Like a survival horror as an on-rails shooter is hilarious to me, yeah you could jump-scare someone in an on-rails shooter, but like where else do you want me to go?? I literally can’t move.

Any Toys to Life Game
I think it’s so funny to put a toys to life game on Wii, like the Wii just doesn’t have the ideal controls to function well with a toys to life game, not to mention there really isn’t a lot of USB ports on the thing to make portals work.
Like yes, structurally you can make a platformer/sandbox game on Wii, but like there were better platforms for this at the time that had actual proper ports and controls for the game to work well.
Though, then again, I don’t think it’s as egregious as putting it on the 3DS (looking at YOU Skylanders, what the fuck??)

Dragon Quest Swords (2007)
I feel like any RPG on Wii is funny as hell, and this does include the Zelda games on Wii, but Dragon Quest in particular is really good.
Like, Dragon Quest is such a fundamental RPG that shaped how RPGs function, and you mean to tell me they made an on-rails shooter but you use a sword (where have I heard this before…)
Granted, I haven’t ever played a Dragon Quest game, so I don’t know if it fits the series’ tone and overall presentation very well, but as an outsider looking in, it’s funny as hell.

Sonic and the Black Knight (2009)
Oh right.
I feel like Sonic has spent a lot of it’s history trying to figure out what it’s identity is, so this isn’t too egregious to me, but it’s also really funny how they had to completely reshape what Sonic is on a fundamental level to make this game.
This was also the first Sonic game I played, so I can’t complain too much.
I love how they had the Storybook series already with Secret Rings, but on the US box art, it doesn’t mention that it’s a Storybook game. So they went all in with Sonic and the Black Knight and made it very obviously a new series in the franchise.
It also feels like they wanted to make an on-rails shooter for Sonic for the Wii, but didn’t know how that would work in the Sonic universe, so they took the Storybook series identity and essentially went “fuck it.”
Sonic with a sword is hilarious though, I’ll give them that; right up there with Shadow with a gun.
Far Cry Vengeance (2006)
I love how you can tell a game is gonna have fucked up controls simply by the year of release. Like 2006 was the release year for the Wii, they still had hope that motion controls would take off and be popular, unaware that it’s only really popular in Wii Sports.
Looking at the controls of this and like now I’m of the belief that Call of Duty on Wii isn’t nearly as egregious as this.
“The player can make the character jump by lifting the Nunchuk,” Oh, we were just doing whatever the fuck we wanted with the Wii and it’s controls, huh.
“Zoom on sniper rifles are controlled by moving the Wii-mote toward the TV,” what the fuck.
The true spirit of this Substack post, good lord, why would they make this and think it was A) a good idea and B) will last past the Wii generation.
Me and the homies getting together to play Far Cry Vengeance in the year of our lord 2026, our favorite Far Cry game, LIKE???

Fire Emblem: Radiant Dawn (2007)
I’m not super upset by a Fire Emblem game being on Wii, like it at least has Wii Pro Controller support so it doesn’t have egregious motion controls and isn’t too strange gameplay-wise.
Like again, the happenstance of a GameCube game being followed up on the Wii because the Wii was the next console.
I just think its really funny that we got a Fire Emblem game on Wii but not on N64. Very Metroid of them.
This would also lead to the next games being exclusively on handheld consoles until Switch, which says a lot, like Intelligent Systems really did not want to put their dying series on a dying console, but did put it on GameCube and Wii, fascinating.

GoldenEye 007 (2010)
What.
They remade the N64 007 game that everyone and their mothers played, a couch co-op multiplayer game, and released it exclusively on the Wii and DS.
Sure it was eventually ported to Xbox 360 and PS3, but what the fuck were they thinking???
Thankfully its not dependent on the Wii-Mote—yet another case of the game being a later release on Wii and understanding that you can’t depend on motion controls on Wii without people rioting—but holy shit, why would they do that?
I continue to think its funny as hell that they released online multiplayer games during the Wii generation at all.

Just Dance 2020 (2019)
Not exactly the same level of “what the fuck” weird, but weird in it’s own right.
Like yes, I always found it strange that they continued the Just Dance series past the Wii/Wii U generation, like motion controls just aren’t as exciting nowadays.
But the fact that they released Just Dance 2020 on Wii, three years after the Switch released and on a dead console no less, and didn’t put it on the Wii U is funny as hell.
Also holy shit it released on the Google Stadia. Goddamn, if that isn’t an indicator of the Wii U’s reputation, then I don’t know what is.

Kirby’s Epic Yarn (2010)
I feel like any game that tried to use the Wii mote as a stylus is personally out to get me in particular. Like, why was Nintendo so insistent that the Wii-Mote could be used like a mouse cursor, it truly just doesn’t function like that.
And they didn’t put this on DS? Wild.
To be fair, the DS did have Canvas Curse which used stylus controls much more, so it’s not too strange, but also just makes me more confused why they put this specifically on Wii.
Also, I’m docking a point for this starting the weird craft-like Nintendo games era that progressed onto the Wii U and 3DS. Put this side-by-side with Yoshi’s Wooly World and I’ll have a lot of questions.

Any of the Madden Games
I don’t know, man, I don’t think people that play Madden games bought a Wii, I’ll be so for real with you.
The fact that they have Madden 07 through 13 on here is wild as hell, PLEASE tell me who bought these games…

Metroid Other M (2010)
I will have a full post on this sometime in the near future, but like the controls on this guy is so funny, like it wants to be Prime so bad.
You have the sideways controls where you play like a regular 2D Metroid game, except it’s more like 2.5D (vaguely), but then you also have to hold the Wii-Mote vertically to scan certain things and look around, and that’s funny as hell.
You never know which way you should be holding the Wii-Mote at any given time, thank you Other M.

MySims (2007)
Again, like with Animal Crossing and any lifesim game on Wii, why is this here?
Like I need to know why they made an entirely new lifesim series specifically for the Wii.
I watched my brother play this and Kingdom growing up, and like you have to move around the map and help people build houses and decorate them, which means a lot of cursor controls on Wii.
And I always thought that it would be better on the DS because again, stylus controls are always better than motion controls.
But, funnily enough, the DS is a completely different game, more on the Animal Crossing management side of things without really any building involved, and it pissed me off.

Nights: Journey of Dreams (2007)
I think it’s funny as hell that they continued the Nights series, a game on the Sega Saturn, on the Nintendo Wii, a full decade later and an entirely different game industry/audience.
I think it’s really cool that they made this, and thankfully had multiple control options, but man, why did the development just happen to line up with the Wii? Why did they wait until 2005 to start working on it? Wouldn’t it have been a better GameCube game?
Also if you use the Wii-Mote vertically, you have to point it at the screen and control Nights’ flight with motion controls. Wouldn’t be on this list if it didn’t have weird as hell controls options.

Resident Evil 4 - Wii Edition (2007)
I’m sorry man, but RE4 on Wii doesn’t make sense.
Like thankfully, again, other controls are used outside of just motion controls, but they still implemented it, so I’m still gonna make fun of it.
Third party developers really tried to make the Wii work, but kept bringing the strangest games that require controller support to the Wii, and since they were already there, they figured they might as well try to include motion controls.
But something about a survival horror game, wandering around without being able to look being you reliably with your Wii-Mote pointed at the screen is so funny to me.
Can’t be scared when I’m controlling Leon Kennedy with a fucking Wii-Mote in my hand.

Xenoblade Chronicles (2010)
Again, a situation where they start an entire series on the Wii, but it doesn’t make sense why they would do that.
Especially considering the image of the Monado sword on the front cover, you would think Xenoblade Chronicles would be another hack and slash game with sword controls, in the vein of Sonic and the Black Knight or Dragon Quest Swords.
But its not; it’s a turn-based real-time RPG. Finding this out was earth-shattering to me.

Wii Chess (2008)
I mean…come on…don’t you wanna play chess on the Wii……
It only released in Europe, bro what are they feeding the Europeans?
It’s just chess but with motion controls, like come on.
And, that’s about it! I saw a lot of games on this list that also released on DS, so lemme know if you wanna see a “Weird Non-Shovelware DS Games” post from me sometime! Also, lemme know if I missed anything that should’ve been on the list, maybe I’ll add an addendum later on.
Did you play any of these games? Which were your favorites? Which control methods still send shivers down your spine when you think of them? Lemme know in the comments below!
Next week, I’m finally posting my first book review of this blog on the Poppy War Trilogy! This was supposed to go up today, but I psyched myself out of posting it for the hopes of perfecting it. I created this blog in hopes to combine my two interests of video games and books, and 20 video game posts later, I finally have a book to review. Christ.
And as always, see you next week!












